ABOUT
Experienced Freelance MultiMedia Designer with a demonstrated history of working with large and small teams. Skilled in 3D Modeling-Printing, Adobe Creative Suite, Laser Cutting, Web Design, and Arduino circuitry. Strong arts and design background with a Professional Certificate in Digital Game Development focused in Environmental Storytelling Level Design.
RÉSUMÉ
CHRIS P COYNE
CONTACT
EDUCATION
SMU GUILDHALL
Professional Certificate in
Digital Game Development
(Level Design)
2016 - 2017
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SOUTHERN METHODIST UNIVERSITY
MEADOWS SCHOOL OF THE ARTS
Bachelor of Fine Arts
2012 - 2016
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MEDIA ARTS COLLABORATIVE CHARTER SCHOOL
High School Diploma
2008 - 2012
SOFTWARE
HARDWARE
EXPERIENCE
THE WALT DISNEY COMPANY 2019-CURRENT
-DISNEY FINE ART PHOTOGRAPHY – Photography Specialist 2022
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Photographer and editor for publication and marketing release of weddings, corporate events, and on-location studios.
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Collaborated with multiple lines of business to adapt to changing needs.
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Facilitate equipment, lighting, posing of subjects, and handling of VIP guests from location to location with primary photographers.
-DISNEY PHOTO IMAGING – Photographer 2021
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Statused at Hollywood Studios with specialty cross training for Galaxy’s Edge and Capture Your Moment private photo sessions.
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PhotoPass Support to provide technical aid and creative problem solving and mentoring cast members.
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Multiple awards for Photo of the Month/week.
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Recognized for ability to empathize with the diversity of park Quest.
-DISNEY HOLLYWOOD STUDIOS OPERATIONS - Attractions 2021
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Ensured the safety of thousands of guests on the Tower of Terror, an Otis Elevator drop ride.
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Supervisor of ride motion for guests.
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Test and Adjust sound profiling Tower of Terror with Walt Disney Imagineering.
-DISNEY COLLEGE PROGRAM ASIA OPERATIONS - Attractions 2019
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Oversaw operation and safety standards at Expedition Everest - Legend of the Forbidden Mountain, a Vekoma roller coaster and Kali River Rapids, an Intamin raft ride.
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Analyzed guest flow for Safety, Courtesy, Show and Efficiency at two shows: Up: A Great Bird Adventure; a free flight bird show, and Rivers of Light, Animal Kingdom’s nighttime water show.
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Personified the Disney five keys in assisting and interacting with Walt Disney World Animal Kingdom guests.
HOUSE PIXEL GAMES 2018
-HEAD OF MARKETING AND PUBLIC RELATIONS - Manager
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Launched and maintained ad campaigns, license agreements and budgets using Hootsuite management tools in an Agile development environment.
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Designed and assembled press kits, website, and web stores for Mowin’& Throwin’.
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(Steam, Nintendo PlayStation, and Xbox platforms)
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Acted as studio point of contact for media outlets and Influencers.
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Maintained all social media platforms for Mowin’& Throwin’ Development and release.
BOOZ ALLEN HAMILTON 2014
-VFX MULTIMEDIA ANIMATION - INTERN 2014
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Collaborated with clients and fellow artists on the team to determine the After Effects VFX compositing needs and executed those projects.
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3D modeling and optimizing in MAYA and 3DS Max to be used on iOS and Android builds.
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Archived projects, audio production, GUI designer of multi-platform games in Unity.
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Quality assurance review testing and bug fixing.
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Presented a training development plan at a high-level client meeting.
SMU STUDENT MEDIA 2013 - 2016
-PHOTO EDITOR / PHOTOGRAPHER
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Supervised and managed the needs of a staff of 14 photographers.
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Lead photographer and photo editor for all of Southern Methodist University’s division one sporting events and other university activities.
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Interacted with and photographed high profile figures & dignitaries, such as former U.S. Presidents.
LOCKHEED MARTIN 2011 – 2012
-MULTIMEDIA VISUALIZATION - INTERN
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Researched Gigapixel viewing of scientific data published in a scientific journal used by various companies and federal agencies.
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Subject matter expert for 3D modeling in MAYA visualizing scientific data.
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Worked on the Multimedia R&D team in developing a gigapixel viewer for Big Data.
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Designed graphical user interfaces for Perspective Pixel multi-touch displays.
GAME PROJECTS
Virtual Outlaw (Jan 2018 - Jul 2018)
• Game and Level designer on an individual VR project made in UE4.
• VR western shooter made for HTC Vive, Oculus Rift and Windows Mixed Reality.
• Came up with initial design document and implemented those designs.
Re:bound (June 2017 - Dec 2017)
• Level and audio designer on a 17-person Scrum and Agile development team.
• Made in UE4 and developed for the PlayStation 4 and the PC.
• Re:bound is a single player game without any loading screens.
• Built prototype whiteboxes and all audio, with UE4's built-in audio.
• Created dynamic audio that is dependent upon player's activity.